Very moody! Starting your game with a car crash, the details of which are the result of player choice, is a solid choice. Driving slow versus driving fast may be, in fact, a good way to start parsing the rewards you dole out to your players. Should they play slow and steady, taking their time and weighing their options? Or should they instead be bold, adventurous and brave? Think about how you can encourage our dissuade players based on your world view, on your theory of how people should behave in a situation like this. The more you can set up choices that have a moral weight to them, the more insightful your game will be. Solid start!
Great narrative developing with some good choices and good pacing. Pacing can be so important for getting your player invested without losing their attention, and you nailed it. You might try playing with your formatting of paragraphs to change flow in the way the player reads the story. Ex:
Suddenly, a creaking sound appears from the doors. You don't know which way it is and decide to walk toward the doors at the end.”
This feels a little different from:
Suddenly, a creaking sound appears from the doors.
You don't know which way it is and decide to walk toward the doors at the end.
Really subtle changes and details can impact how a player’s feelings, whether it’s adding a detail or intentionally leaving a detail out. Good coding, good story-telling! Looking forward to your next one!
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Very moody! Starting your game with a car crash, the details of which are the result of player choice, is a solid choice. Driving slow versus driving fast may be, in fact, a good way to start parsing the rewards you dole out to your players. Should they play slow and steady, taking their time and weighing their options? Or should they instead be bold, adventurous and brave? Think about how you can encourage our dissuade players based on your world view, on your theory of how people should behave in a situation like this. The more you can set up choices that have a moral weight to them, the more insightful your game will be. Solid start!
Great narrative developing with some good choices and good pacing. Pacing can be so important for getting your player invested without losing their attention, and you nailed it. You might try playing with your formatting of paragraphs to change flow in the way the player reads the story. Ex:
Suddenly, a creaking sound appears from the doors. You don't know which way it is and decide to walk toward the doors at the end.”
This feels a little different from:
Suddenly, a creaking sound appears from the doors.
You don't know which way it is and decide to walk toward the doors at the end.
Really subtle changes and details can impact how a player’s feelings, whether it’s adding a detail or intentionally leaving a detail out. Good coding, good story-telling! Looking forward to your next one!
oo Thank you so much!